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Sega Genesis Aladdin Game Genie
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Disney’s Aladdin on both the Sega Genesis and SNES is an action platformer so the way in which Aladdin himself interacts with the world is largely the same.Aladdin can run, jump and throw apples at enemies in both games, but in the Sega Genesis game you get a sword for close, melee strikes. Disney’s Aladdin – Game Genie Codes The following are known Game Genie Codes for Disney’s Aladdin on SEGA Genesis. Start With 1 Life GEAB-0AC0 Start With 7 Lives G6AB-0AC0 Start With 9 Lives HEAB-0AC0 Infinite Lives RGJB-Y6Z8 Infinite Continues ATFB-0A26 Invincible ATCB-0A24 Start With 1 Health Unit Instead Of 8 AGXB-YAE2 Start With 2 Health.
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Disney's Aladdin for the Mega Drive was developed by Virgin Interactive's studio of Virgin Games USA and published by Sega in 1993. This was due to the fact that Sega had both obtained a license for publishing video games based on Disney's motion picture and established a collaboration deal with Disney's animation studios which was a first in the video game industry, so Sega of America tasked the Virgin Games USA development team with the programming duties because of their successful previous efforts with McDonald's Global Gladiators and 7 Up's Cool Spot. The game has been noted for its use of traditional animation, which was produced by Disney animators under the supervision of Virgin's animation staff, including animation producer Andy Luckey, technical director Paul Schmiedeke and animation director Mike Dietz, using an in-house 'Digicel' process to compress the data onto the cartridge. The game also featured arrangements and original compositions composed by Donald S. Griffin.
The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
On release, Famicom Ts큰shin scored the Mega Drive version of Aladdin a 35 out of 40. The game was awarded Best Genesis Game of 1993 by Electronic Gaming Monthly. They also awarded it Best Animation. The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the 'Eye of the Monitor' column. Both reviewers gave the game 5 out of 5 stars. Mega placed the game at #12 in their Top Mega Drive Games of All Time. The Mega Drive version sold 4 million copies making it the best-selling Mega Drive game that was not a pack-in. The SNES version sold over 1.75 million units worldwide.